They are also focusing on the local play, adding in a gang mode where players from one location can play against another team across the net. With the huge increase of content coming for launch, I can understand their want to keep the menus as easy to traverse as possible. With that comes support for 16 languages, which seems odd for a minimalist fighting game with no dialogue but Brown insisted that adding as many languages as they can is important to Boneloaf so their menus aren’t a barrier for entry. They’re also looking at solo play, with a story mode coming and massive improvements to the wave based modes, now called Melee. Along with that, Boneloaf are adding in a lot more content, including new modes, levels and upgrades to some of the levels currently in the Early Access build. This will come with a few additional improvements to matchmaking and server load, making the online jelly baby fighting much more stable. The focus at the moment is for the PS4 launch, which will mark the game’s full release on PC too. I sat down with James Brown for an informal chat about where Boneloaf plan to go now with Gang Beasts. Gang Beasts returned to EGX Rezzed for the third year in a row, and they have their eyes set on the release now. Previews // 6th May 2017 - 5 years ago // By Jinny Wilkin EGX Rezzed Gang Beasts Preview
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